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October 2017 – Eric Scrivner
Getting Circular With SDL Audio
home // page // Monthly Archives: October, 2017
Technical Tips

Getting Circular With SDL Audio

(Image Wikipedia Commons) Recently I’ve been having a lot of fun following along with Casey Muratori’s Handmade Hero project. As far as I know this is the first time a seasoned game industry vet like Casey has graciously decided to share the step-by-step creation of a professional-quality game. Amazingly, he’s also been including videos detailing every line of code and every major architectural decision. However, following along with the code examples can be tough if you’re not on a Windows…

Technical Tips

C++: Storing A shared_ptr As Lua Userdata

Recently I’ve been working on a game engine in C++. I’ve always wanted to participate in a Ludum Dare compo, and this work is in preparation for the December 1st compo. A big piece of the design of my engine is using Lua for scripting and providing novel Lua objects from C++ for this purpose. Yesterday I was attempting to embed provide a C++ object to Lua scripts. This object’s lifetime and ownership were managed using a reference counted shared_ptr,…