Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /var/www/wp-content/themes/hworih/framework/admin/ReduxCore/inc/extensions/customizer/extension_customizer.php on line 376

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /var/www/wp-content/themes/hworih/framework/admin/ReduxCore/inc/extensions/customizer/extension_customizer.php on line 398

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /var/www/wp-content/themes/hworih/framework/admin/ReduxCore/inc/extensions/customizer/extension_customizer.php on line 416

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /var/www/wp-content/themes/hworih/framework/admin/ReduxCore/inc/extensions/customizer/extension_customizer.php on line 420

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /var/www/wp-content/themes/hworih/framework/admin/ReduxCore/inc/extensions/customizer/extension_customizer.php on line 447

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /var/www/wp-content/themes/hworih/framework/admin/ReduxCore/inc/extensions/customizer/extension_customizer.php on line 459

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /var/www/wp-content/themes/hworih/framework/admin/ReduxCore/inc/extensions/customizer/extension_customizer.php on line 478
July 2016 – Eric Scrivner
Let’s Write An Ethereum Virtual Machine Disassembler
home // page // Monthly Archives: July, 2016
Technical

Let’s Write An Ethereum Virtual Machine Disassembler

In this article we’ll discuss writing a disassembler for the Ethereum Virtual Machine (EVM). While writing disassemblers doesn’t necessarily require much knowledge of the machine the instructions are for, it’s actually quite a fun way to get your feet wet. During this tutorial we’ll be using the D programming language. Why D? Honestly there’s no great reason. It’s mostly because I think it’s clearer and simpler than the alternatives for this kind of low-level code. Let’s get started. Introduction When writing…

Ben Laposky, Oscilon
Technical Tips

Simple Software Verification, Part 3: Karnaugh Maps

(Image by Ben Laposky) [hamzh_toggle title=”Series Parts” state=”closed”] Part 1 – Execution Tables Part 2 – Trace Tables Part 3 – Karnaugh Maps [/hamzh_toggle] Welcome to the third and final article in this mini-series on software validation. In this article we’re going to discuss state machines, what desirable properties they should possess, and then I’ll demonstrate a simple tool for verifying them called Karnaugh Maps. Identifying State Machines As a general rule of thumb, you can identify a program that…